Phone 8 CPU heating issue

edited April 2015 in DotNet

I'm currently beta testing my Boggle for windows phone 8, end noticed an abnormal cpu heating and power drain when connected to the server via LoadBalancingAPI. When all things are standing still and only the API call / 250ms is active my Lumia 1020 heats as it would be in overload or dead loop.

Any suggest for hunting this very bad behaviour?




  • I don't see how this could happen. Photon on WP8 is using async sockets, so we only gets callbacks from the system when it received anything. Everything else is driven by your game loop and if that's sleeping (being frame rate capped), then it should be fine.

    Do you know a way to connect a profiler tool?
  • OK, I'll try.