how to count customPlayerProps in PlayerList
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hi All,
i hv trouble, and get confused,
i dont know how to count customplayerProps Value of each photonPlayer in PlayerList.
the case :
1. CustomProperties named "Dead" as Int.
2. if player dead, so 'Dead Props' add 1.
3. all players in PlayerList have a team label(red and blue).
4. red team 2 players, blue team 2 players
5. how to count all dead of each team?
so finally i can get data like :
Blue Dead VS Red Dead
my sample as incorrect :
i hv trouble, and get confused,
i dont know how to count customplayerProps Value of each photonPlayer in PlayerList.
the case :
1. CustomProperties named "Dead" as Int.
2. if player dead, so 'Dead Props' add 1.
3. all players in PlayerList have a team label(red and blue).
4. red team 2 players, blue team 2 players
5. how to count all dead of each team?
so finally i can get data like :
Blue Dead VS Red Dead
my sample as incorrect :
void Update () { foreach (PhotonPlayer p in PhotonNetwork.playerList) { if(p.GetTeam() == PunTeams.Team.blue) { killA = killA + p.Dead(); } else { killB = killB + p.Dead(); } } }
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Comments
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trying this but failed
void OnPhotonPlayerPropertiesChanged (object[] obj) { Hashtable props = obj[1] as Hashtable; if(props.ContainsKey(PunPlayer.PlayerKilledProp)) { foreach (PhotonPlayer p in PhotonNetwork.playerList) { if(p.GetTeam() == PunTeams.Team.blue) { killA += 1; } else { killB += 1; } } } }
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for a while, im create an room Props as a solution.0