To run the PUN+ by 64bit with ios.

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Hello.
I'm Shinichi.

I have an issue with PUN+ on the IOS.
I used the UNITY 4.6.4 and then use the PUN+.
I could use the PUN+ onthe Android ,WIndows, and Mac.
However, It couldn't run on the iPhone.

The iPhone was freeze when the Photon library is initialized.
But,the iPhone wasn't crushed.
However, It seem not to run the modules .
Should I set up the anythings on the xcode or UNITY?
Best regards.

Comments

  • Tobias
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    Sorry for the late reply. I hope you fixed the issue in the mean time - you surely didn't update any info.
    iOS might be a problem because the IL2CPP compile is not yet as stable as the older Mono compile was. Depending on the Unity version, you might run into crashes and bugs.
    Did you check out the patch releases?
  • dontonka
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    Wow that's odd, I was planning to upgrade to that configuration soon. Is there any ways we can continue using Mono instead of IL2CPP to generate 64 bits build?

    That's mean, currently, there is no way developer can release on iOS using Unity and Photon, until this is stable enough, correct?

    Don T.
  • Tobias
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    Only IL2CPP generates 64bit builds and currently, that is not always generating working exports (see the list of fixes for each patch release).
    Use the latest releases of Unity (including the patch ones), build and report any issue to us and Unity to help fix the current situation.
  • Tobias
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    I just checked Unity 5.0.1p1 and the PUN demos are ok.
  • dontonka
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    Ok Tobias I'll upgrade to Unity 5.x and latest PUN+ soon, we'll how it goes.

    Cheers,
    Don T.