Unity profiler: SendOutgoingCommands 98% CPU Usage.

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Hi devs. I have one big problem, last time my game have bad freeze, my profiler write: "SendOutgoingCommands" Use 98.4% CPU. I not understand why. Need help. Thank and sorry my English.
I am use Unity 5 (5.0.1f1)
Please see attached image.

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  • Tobias
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    Can you reproduce the issue? How frequently does it happen? How can we analyze it?
    Usually, I would say it's a threading issue but you most likely didn't use threads at all. Any plugins?
  • Hi! I have recently updated to Unity 5.5 and I'm experiencing the same problem, contrariwise no issues with Unity 5.3 and 5.4. I'm using SDK 4.1.1.7 and I observed the problem both with Android and iOS: abnormal cpu usage (98.8%) when calling "SendOutgoingCommands". The documentation suggests to call the method regularly (2..20 times a second), I tried to gradually decrease the rate and I observed that the problem occurs when calling the method approximately more than 4-5 times a second (and below this threshold the APIs does not work as expected for my game). I tried also to call the method from a Coroutine but it doesn't solved. I attached a screen from my profile.
    Thank you for the support!