Position syncs only one-way (master to clients)
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Hi,
I use PhotonNetwork.Instantiate to instantiate a prefab (on the master), but every player can drag it with the mouse to change its position (it's a 2D game).
To simplify things at the moment i use a photonView to monitor the transform, and "Reliable Delta Compressed".
When the master drags the object, the client sees the movement, but not vice versa.
What could be the reason for this?
Thanks!
I use PhotonNetwork.Instantiate to instantiate a prefab (on the master), but every player can drag it with the mouse to change its position (it's a 2D game).
To simplify things at the moment i use a photonView to monitor the transform, and "Reliable Delta Compressed".
When the master drags the object, the client sees the movement, but not vice versa.
What could be the reason for this?
Thanks!
0
Comments
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Update:
Switched to PhotonNetwork.InstantiateSceneObject, and ownership to "Takeover". Still doesn't work...0 -
Update #2:
RequestOwnership enabled the client to change the position, but still, why doesn't "Takeover" work?0