Client-side collisions on enemies?

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Hey, small time developer venturing into his first online game.

I'm not worried about client-side hacks, more about performance. I have a 4 player coop game and i would like all attack collisions to be handled client side.

This is really easy for players, only one player has control over the object's health, but I'm at a complete loss how to synch 4 players attacking an enemy and synching all the hits/health/physics reactions.

ANY suggestions or redirections are welcome, thanks!

Comments

  • holy crap, i didn't know you can pass parameters in an RPC call. that makes things way easier...