Connecting through TCP/http

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Hi,

I have a multiplayer game in unity3d using photon. I am getting a issue when connecting to the photon server in some systems(probable reason is the firewall).

I tried the TCP also but it is not working. So,Is there a way to use TCP or HTTP to make the connection to the server without disabling the firewall.

thanks

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  • Tobias
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    HTTP is currently not an option.
    We do work on HTTP but at the moment, it's not yet ready.
    Unless you do a slow-paced game, you will not like HTTP for networking. It's less fast and has more overhead.

    Usually outgoing requests should be fine for firewalls and if so, a reply (from server) is typically fine, too. Can you check your settings again?