Connecting through TCP/http
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Hi,
I have a multiplayer game in unity3d using photon. I am getting a issue when connecting to the photon server in some systems(probable reason is the firewall).
I tried the TCP also but it is not working. So,Is there a way to use TCP or HTTP to make the connection to the server without disabling the firewall.
thanks
I have a multiplayer game in unity3d using photon. I am getting a issue when connecting to the photon server in some systems(probable reason is the firewall).
I tried the TCP also but it is not working. So,Is there a way to use TCP or HTTP to make the connection to the server without disabling the firewall.
thanks
0
Comments
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HTTP is currently not an option.
We do work on HTTP but at the moment, it's not yet ready.
Unless you do a slow-paced game, you will not like HTTP for networking. It's less fast and has more overhead.
Usually outgoing requests should be fine for firewalls and if so, a reply (from server) is typically fine, too. Can you check your settings again?0