Question about Unity Networking
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Maybe this is a really bad question, or I just forgot to read something, however here's mine:
Normally, networking in Unity is done, by someone creating a room on the Masterserver, and others connect to this room, right?
Because I want to have Players of my game, autoconnecting to the "main"-server, but this "main"-server should run on a v-server machine without graphical interfact, via a little console program.
-dylan
(sorry if nobody understand what im trying to say, but I don't know how I could tell you. maybe I should make an Image to describe what I want?)
Normally, networking in Unity is done, by someone creating a room on the Masterserver, and others connect to this room, right?
Because I want to have Players of my game, autoconnecting to the "main"-server, but this "main"-server should run on a v-server machine without graphical interfact, via a little console program.
-dylan
(sorry if nobody understand what im trying to say, but I don't know how I could tell you. maybe I should make an Image to describe what I want?)
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Comments
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The forum is about Photon Unity Networking Plugin.
It does not use dedicated server for game logic, all logic runs on clients.
I believe Unity Networking works w/o such server also.0 -
Thanks for your Reply,
I think the Topic that I chose describes badly what I want,
but thank you, thats the answer I needed0