Question about Unity Networking

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Maybe this is a really bad question, or I just forgot to read something, however here's mine:

Normally, networking in Unity is done, by someone creating a room on the Masterserver, and others connect to this room, right?
Because I want to have Players of my game, autoconnecting to the "main"-server, but this "main"-server should run on a v-server machine without graphical interfact, via a little console program.


-dylan

(sorry if nobody understand what im trying to say, but I don't know how I could tell you. maybe I should make an Image to describe what I want?)

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  • vadim
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    The forum is about Photon Unity Networking Plugin.
    It does not use dedicated server for game logic, all logic runs on clients.

    I believe Unity Networking works w/o such server also.
  • Thanks for your Reply,

    I think the Topic that I chose describes badly what I want,

    but thank you, thats the answer I needed