Client-Server response Issue

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Rush5892
edited October 2014 in Photon Server
Hello,

I am making a card game. and I want to use Photon Authoritative server for that.
I am using Unity3D for Client side.
I downloaded Photon SDK from below link which contains Source file for Lite Application,
Load balancing Application etc. in src-server folder.

https://www.exitgames.com/Download/OnPr ... 3-6391.exe


Now I want to know that to test photon server locally, which server application should I connect to from Unity?
When I connect using Load balancing Application, It gets connected but other function like create room and join room doesn't work.

If I am going to change in server's code for making server side customization, Which Application's code should I start from ?


Thanks in advance.

Comments

  • Hey,

    the "Default" instance starts the Lite / LiteLobby application; the "Loadbalancing" instance starts the Loadbalancing application, which extens Lite, but has a few changes (also in operation codes).

    See here:
    http://doc.exitgames.com/en/onpremise/c ... plications

    You can use either application on the server-side - Lite is a bit "easier", while LoadBalancing is a bit more complex and more similar to our Photon Cloud. (Btw.: it's very easy to switch from Photon Cloud to a self hosted Photon LoadBalancing instance - if you don't need any custom server-side code for the start, it might be a good idea to start with Photon Cloud and focus only on the client for now - you can always switch to self-hosted later).

    Are you using a Unity3D demo as a starting point, or are you building your Unity client from scratch?
    Each client-side demo requires a specific server-side application, so you might have a mismatch.