PASK free license problem
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Romkij
✭
Hello! I'm using this tutorial on site to upload PASK (LoadBalancing) to my Azure cloud.
All good, but after five or ten minutes Photon Server disconnect connections and get error on client (Unity3d PUN, Demo Boxes scene and all others) :
"2064: 15:24:11.636 - CTCPChunkSocketServer - Licensing limit: Concurrent connection limit reached. No more connections allowed"
But I connecting from Unity only, one time and after disconnect, server need reboot....
Server use license with free 100 CCU and this uses for develop.
I attached log files from my server..
Sorry for my bad English, please
Thank you!
All good, but after five or ten minutes Photon Server disconnect connections and get error on client (Unity3d PUN, Demo Boxes scene and all others) :
"2064: 15:24:11.636 - CTCPChunkSocketServer - Licensing limit: Concurrent connection limit reached. No more connections allowed"
But I connecting from Unity only, one time and after disconnect, server need reboot....
Server use license with free 100 CCU and this uses for develop.
I attached log files from my server..
Sorry for my bad English, please
Thank you!
0
Comments
-
Hi Romkij,
we do have a ccu count issue in the latest sdk - sorry for the inconvenience.
A quick fix would be to make a change in following file:
{sdk}\src-server\Azure\AzureLoadbalancing\Config\bin_Win64\PhotonServer.config
Remove:
[code2=xml]<TCPChunkListeners>
<TCPChunkListeners
IPAddress="0.0.0.0"
Port="666"
PacketHeader=""
Separator=""
Min="0"
Max="0"
Application="Master"
Disabled="true"
>
</TCPChunkListeners>
</TCPChunkListeners>[/code2]
And add this in the < TCPListeners> ... node:
[code2=xml]<TCPListener
IPAddress="0.0.0.0"
Port="666"
Disabled="true">
</TCPListener>[/code2]0 -
Thank you, very mach!
Now all works fine!0