PASK free license problem

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Romkij
Romkij
edited September 2014 in Photon Server
Hello! I'm using this tutorial on site to upload PASK (LoadBalancing) to my Azure cloud.
All good, but after five or ten minutes Photon Server disconnect connections and get error on client (Unity3d PUN, Demo Boxes scene and all others) :

"2064: 15:24:11.636 - CTCPChunkSocketServer - Licensing limit: Concurrent connection limit reached. No more connections allowed"

But I connecting from Unity only, one time and after disconnect, server need reboot....
Server use license with free 100 CCU and this uses for develop.

I attached log files from my server..

Sorry for my bad English, please ;)
Thank you!

Comments

  • Philip
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    Hi Romkij,

    we do have a ccu count issue in the latest sdk - sorry for the inconvenience.

    A quick fix would be to make a change in following file:

    {sdk}\src-server\Azure\AzureLoadbalancing\Config\bin_Win64\PhotonServer.config

    Remove:
    [code2=xml]<TCPChunkListeners>
    <TCPChunkListeners
    IPAddress="0.0.0.0"
    Port="666"
    PacketHeader=""
    Separator=""
    Min="0"
    Max="0"
    Application="Master"
    Disabled="true"
    >
    </TCPChunkListeners>
    </TCPChunkListeners>[/code2]
    And add this in the < TCPListeners> ... node:

    [code2=xml]<TCPListener
    IPAddress="0.0.0.0"
    Port="666"
    Disabled="true">
    </TCPListener>[/code2]
  • Romkij
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    Thank you, very mach!
    Now all works fine! :)