Prototype on client or on server?

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jtsmith1287
edited September 2014 in Photon Server
Our project quickly needs a proof of concept and I'm struggling to make a decision on whether to continue writing the authoritative server. Or to write the basic game using PhotonView.RPC and stream data with no authoritative logic and just convert later.

Could someone possibly detail the process of converting or offer some advice on whether the time spent converting would be worth it?

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  • Tobias
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    Sorry for the late reply. The server colleagues are swamped with work and obviously missed doing some forum support.

    I guess my advice will be too late but I'd do any prototype without authoritative server. Unless you need to save something for long-running, async games, you don't really need to do anything server-side. Much less for prototyping.

    PUN has several features which are only implemented client-side. This means, the server does not understand them right out of the box at the moment. So going authoritative with PUN is a bit extra work which you want to avoid at the moment.