Multiple server connections
Options
Comments
-
Yes, it can. Just create one Peer instance per connection and keep in mind that each connection will count to the CCU.0
-
great, I guess the CCU doesn't matter much since I am talking about Photon Server and not Photon Cloud.
Therefore, if I understand correctly, I can have multiple servers, but be connected to one room for each server (which is fair enough).
I'd like to code a server to handle web services like routines and a server for the game itself.
However I need to know if, with photon, I can use third party c# API to connect to databases.0 -
thanks my question has been answered on another thread.0
-
Which thread was this answered in?
In short though, most games make use of many servers simultaneously (often segmented something like, Lobby Server, Game Server, social services, etc.)0 -
juffowup wrote:Which thread was this answered in?
In short though, most games make use of many servers simultaneously (often segmented something like, Lobby Server, Game Server, social services, etc.)
I assume a "server" is actually a different server application running on our servers.
About the third party library question, as far as I understood, I can use third party libraries.0 -
Yes, you can use any third-party .NET library in your code.0