Handle device offline status

Options
siddharth3322
edited August 2014 in Photon Server
At present I am working on multiplayer game. I don't have any problem in working of this game.
But I want to detect device offline status and want to display appropriate message to the player.

For this I have implemented following methods and it gets called by the server.
void OnFailedToConnectToPhoton()
    {
        Debug.Log("OnFailedToConnectToPhoton");
    }

    void OnConnectionFail()
    {
        Debug.Log("OnConnectionFail");
    }

But I got following error in console that represented in following image.

How to handle condition when device not connected to internet and give appropriate message to player?

Comments

  • Tobias
    Options
    Connect*() returns a bool. When that's false, something like this happened (even before a connection could be established).
    "But I got following error in console that represented in following image." - The exception is just logged. It still calls "OnFailedToConnectToPhoton" as you can see in the 2nd line.

    I think Unity also has a check if the client has any connection at all. Check their docs, too :)
  • @Tobias, I am waiting for your reply from long time.
    Thanks for your help. I understand it correctly and if in future I stuck in any difficulty then please help me.
  • Tobias
    Options
    Of course we will try to help. However, support-time is limited and sometimes you have to wait a few days. Especially for the free support.