Confirmation from all connected players
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I am working on multiplayer roulette game for this want final confirmation from all connected player in the room.
At present I have all the basic working ready with connection of players and all other stuff.
I want functionality that when all connected players confirm their bet amount then only spinning of ball occurs.
So how to manager this situation in photon network? I want some basic information because I am working on multiplayer game first time.
At present I have all the basic working ready with connection of players and all other stuff.
I want functionality that when all connected players confirm their bet amount then only spinning of ball occurs.
So how to manager this situation in photon network? I want some basic information because I am working on multiplayer game first time.
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Comments
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Hello
You can have a have_confirm property on your player and when a client send a confirmation op then check for the other player of the room.
But in a real roulette game you have a time limite to put money on the table, that's a more playable way0