MaxMessageSize

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Hi,

I'm creating a Unity application that at the start serializes some data to send down to all of the client machines. I am aware that there is a limit set on the server that you can adjust in the configuration, my serialized data is about 2000kb. I have adjusted the max message size in configuration under load balancing to accomidate this file size but I still get a disconnect. Is there anything else I need to adjust?


Thanks

Broades