Temporary loss of connection
What is the best way to handle a temporary loss of connection, ie if a players internet connection drops (wifi, etc..) for a few seconds I would like to put up a message to all players in the match, pause the game and attempt to reconnect that player (it's not a real-time game so it's okay to pause). But I've found that it takes a long time, 20+ seconds, for all clients to get a photon notification that a player has disconnected. Any specific way to handle this? or an event that I can subscribe to that will let me know as soon as a player has disconnected from a match/room?