How do i Send Strings to the server?

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alzan
edited March 2011 in DotNet
I Want to send a MapName to the server and have it tell the game what map to load for that room. Im useing the BootCamp Demo. How do i do it?
this is the code i Changed in the usePhoton script.




void StartGame()
{

GameInstance = new Game(DebugReturn, this);
GameInstance.Connect();

this.LobbyHandlerInstance = new LobbyHandler(this.GameInstance.ipPort, Game.AppName, Game.LobbyName,Game.MapName, this);
this.LobbyHandlerInstance.StartService();
MapName = Game.MapName.ToString();
if (namePlayer == string.Empty)
{
namePlayer = "Player " + GameInstance.RoomNumber.ToString();
}
GameInstance.LocalPlayer.name = namePlayer;

}




void JoinToLobby(string key)
{

this.GameInstance.JoinToLobby((string)key);
if (MapName == "Bootcamp") ; {

Map = Bootcamp;
Instantiate(Map);
}
}

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