Class reference?

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tbkn
edited May 2014 in Photon Server
Hi,

The documentation found in http://doc.exitgames.com/en/onpremise/current/getting-started/photon-server-intro is a bit outdated and lacking.
For example, the "An App From Scratch" part is incorrect, since the PeerBase.OnDisconnect() method doesn't exist, it expects a OnDisconnect(DisconnectReason reason, string str) instead.

Now, I wanted to find out what the second parameter string is all about, and so I searched for a class reference for PhotonServer.PeerBase, but couldn't find any.
Is there any comprehensive class reference out there that includes all of photon classes, similar to Unity's scripting reference (https://docs.unity3d.com/Documentation/ScriptReference/)?

Thanks

Comments

  • Thanks for the hint about the outdated documentation, we'll fix that.

    The class reference documentation is part of the Photon Server SDK - please have a look at /doc/Photon.SocketServer.chm

    The OnDisconnect method is a callback from Photon - if the network connection to a client is closed, Photon notifies your .NET code by a call to the OnDisconnect method. You should not call it by yourself. The disconnectReason might contain additional information about the disconenct - for example, if a UDP client is disconnected by a timeout, the disconnectReason string contains a dump of the last round trip times etc., to help debugging. However, not every call to OnDisconnect has a "disconnectReason".
  • tbkn
    Options
    Thank you, the offline reference was what I was looking for.