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questzilla
edited February 2011 in DotNet
How would i go about checking players movement speed etc?

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  • Tobias
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    The best place to do this is where you handle the operations of your game.

    If you use Lite and send your movement data by RaiseEvent, you could add checks those events in LiteGame.HandleRaiseEventOperation as needed.

    In some cases, we added new operations for movement updates. That makes sense, when you don't want to raise an event immediately but in intervals or if you want to aggregate the movement data of many players...