RPC Problems

Options
In the game im making its important that all clients receive an RPC at the same time. So is there a way to wait with the RPC message before all clients are ready. Or pause the RPC message for a few seconds or something?

Comments

  • Tobias
    Options
    There is nothing like that built-in.
    You can use PhotonNetwork.time to time your actions based on a common timestamp. Call an RPC and on each client delay the method-call that you actually want to do until a certain time is reached.