US server problems when creating games

Options
Fuuj1n
Fuuj1n
edited January 2014 in Photon Server
Hey guys,

A problem started happening this after-noon with my WIP game. I can log into the photon cloud master server, but whenever I create a game, I get the following error:
createGame failed, client stays on masterserver: OperationResponse 227: ReturnCode: 32762 (Failed to get server instance.). Parameters: {}.
UnityEngine.Debug:LogError(Object)
PhotonHandler:DebugReturn(DebugLevel, String) (at Assets/Plugins/PhotonNetwork/PhotonHandler.cs:158)
NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets/Plugins/PhotonNetwork/NetworkingPeer.cs:716)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Plugins/PhotonNetwork/NetworkingPeer.cs:865)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Plugins/PhotonNetwork/PhotonHandler.cs:65)

I switched my PUN settings to EU instead of US and everything works well... But still, I'd like to continue developing my game in US settings :)

Anyone has an ETA on when we should expect it to be back up?

Thanx!

Comments

  • Hey,

    sorry for the lack of notification. We had some capacity issues on our Photon US Cloud last night, which led to matchmaking issues. The issue is resolved and you can switch back to US. Sorry for the inconveniences.