this.engine.Avatar.MoveAbsolute Not working

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thetnswe
thetnswe ✭✭
edited February 2011 in DotNet
Hi,
I am trying to do exactly as the Island Demo does.. The only thing that I change is the environment with my own world.. There seems to be the problem with this.engine.Avatar.MoveAbsolute(GetPosition(this.transform.position)); is not working properly as it's not getting update to the player's current position. I also test on the island demo and it works perfect in there.. Anyone has this kind of problem before..


Note : There has no problem in connecting to Photon servers and all the other AI positions are working except the player's actor movement...

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  • thetnswe
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    [Solved] I solve this kind of problem myself as it's quite simple..... The MMO world has its own bounding area and in the island demo, it doesn't start from wthe (0,0,0) origin. my world start doing positioning at 0,0,0 and may be it's out of bound.. Now I move my world to 900, 0, 900 and it's ok for now..