Best practices for multi-terrain Unity scenes?
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What is the best practices for multi-terrain scenes in Unity?
Example 1.
I have six terrains. That means - six Photon World servers. Is that correct?
Example 2.
http://doc.exitgames.com/photon-server/ ... ntWinGrid/
I have six WinGrids. How do I set up the Photon server to have six different terrain sessions?
Example 1.
I have six terrains. That means - six Photon World servers. Is that correct?
Example 2.
http://doc.exitgames.com/photon-server/ ... ntWinGrid/
I have six WinGrids. How do I set up the Photon server to have six different terrain sessions?
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Comments
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Hi, Lizzy
1. you can do like this if you like, but i think answer is NO
2. right now world on server is created in response to client CreateWorld operation (Client.Dotnet.Operation.cs:117)
you can change server code and during server application startup create all what you need
MMO Sample is just a sample. it does not fit all the needs. You have to change it to get what you want0