Best practices for multi-terrain Unity scenes?

Options
Lizzy
edited August 2013 in Photon Server
What is the best practices for multi-terrain scenes in Unity?

Example 1.
I have six terrains. That means - six Photon World servers. Is that correct?


Example 2.
http://doc.exitgames.com/photon-server/ ... ntWinGrid/
I have six WinGrids. How do I set up the Photon server to have six different terrain sessions?

Comments

  • chvetsov
    Options
    Hi, Lizzy

    1. you can do like this if you like, but i think answer is NO

    2. right now world on server is created in response to client CreateWorld operation (Client.Dotnet.Operation.cs:117)
    you can change server code and during server application startup create all what you need
    MMO Sample is just a sample. it does not fit all the needs. You have to change it to get what you want