PUN or native PhotonPeer for MMO?

For best practices, the docs state using Photon libraries instead of PUNS for MMORGs.

What is the difference between PUNs and Photon Networking?

Where do I get Photon Networking for Unity3D?


  • Tobias
    MMOs have several special requirements. At least when you build an open, seamless world where anyone can meet anyone by being at the same place.
    I would say that the PUN solution is not flexible enough to realize something like that.
    PUN is built on top of the "plain" API and adds features like RPC, GameObject identifications, synchronization in intervals and all the component parts you find in PUN.

    You can get the standard Photon Unity library from our download page. There is also the Server SDK.