Broadcast whitout Lite or MMO
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Im creating the server from scratch thus i dont have Lite (or i do but not using it) functions, im now in need to broadcast to multiple clients, how would i aproach this ?
Best Regards
Found the solution:
Code for further reference:
[code2=csharp]// ConnectedClients is a Dictionary <Guid, peer>
IEnumerable<PeerBase> peers = _server.ConnectedClients.Values;
//Event Code, parameters to send
var eventData = new EventData((byte)UnityParameterCode.ownerID, _server.ConnectedClients);
//List of peers to send, send EventData Parameters
eventData.SendTo(peers, new SendParameters());[/code2]
So simple but still no mentioning on tutorials or references, everything is about using PUN, lite, Load, etc, not much about using scratch SDK
Best Regards
Found the solution:
Code for further reference:
[code2=csharp]// ConnectedClients is a Dictionary <Guid, peer>
IEnumerable<PeerBase> peers = _server.ConnectedClients.Values;
//Event Code, parameters to send
var eventData = new EventData((byte)UnityParameterCode.ownerID, _server.ConnectedClients);
//List of peers to send, send EventData Parameters
eventData.SendTo(peers, new SendParameters());[/code2]
So simple but still no mentioning on tutorials or references, everything is about using PUN, lite, Load, etc, not much about using scratch SDK
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