send reliable option.

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lumius
edited July 2013 in DotNet
i set send reliable to true but it cant reach to server often

connection is still working other request is good but some requests cant reach to server.

i forget unitysdk version i use, i download about 2 month ago.

Comments

  • Tobias
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    We are very sure that reliable messages either reach the server or cause a timeout due to not reaching it. This is the basis for a lot of projects and games.
    Something else must be wrong in your case.

    Please try to analyze whats going wrong and provide more details. At the moment this is too vague to be of help.