Persistent world unlimited multiplayer online game
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If you use the Photon MMO example as a base and implement the persistency on top of it as well as some multi server load balancing, then yes0
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Thank you for your reply, couldn't be happier So to sum up for others the most viable option or what its gonna come down to from the information Ive gathered as a beginner is multi server load balancing. thanks again and if anybody finds a more efficient way please message me....0