Question about ServerToServer
Options
Hi,
I have a two types of server applications based on Photon (let’s call them “A” and “B”).
All client applications connects to “A”, when one of a player is willing to interact with other players, application “A” connects to application “B” (ServerToServer connection).
So, is it correct to simultaneously establish multiple connections between “A” and “B” and use simultaneously multiple ServerPeerBase. Or maybe I should use one ServerToServer connection to “B” for all client applications connected to “A”.
Thank you for the advice,
Fedor
I have a two types of server applications based on Photon (let’s call them “A” and “B”).
All client applications connects to “A”, when one of a player is willing to interact with other players, application “A” connects to application “B” (ServerToServer connection).
So, is it correct to simultaneously establish multiple connections between “A” and “B” and use simultaneously multiple ServerPeerBase. Or maybe I should use one ServerToServer connection to “B” for all client applications connected to “A”.
Thank you for the advice,
Fedor
0
Comments
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Hi,
technically, both options are possible.
A few things to consider:
- if you are sending large amounts of data, you might want to use multiple connections to distribute the data between connections
- a S2S-connection uses 1 CCU on each Photon instance. If you are running with a license that allows only a fixed amount of CCUs, you should use only one S2S connection.0 -
Understood, thanks for the reply!0