PUN and Photon Server
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I'm not sure that PUN was meant to seamlessly connect to Photon Server... It might work if you're using the Lite/LiteLobby applications, but I am not sure. From what I can tell PUN is only mentioned in the Photon Cloud documentation.
Anyway, this may be helpful: http://doc.exitgames.com/photon-server/ ... /#cat-SDKs0 -
storm33229 wrote:I'm not sure that PUN was meant to seamlessly connect to Photon Server... It might work if you're using the Lite/LiteLobby applications, but I am not sure. From what I can tell PUN is only mentioned in the Photon Cloud documentation.
Anyway, this may be helpful: http://doc.exitgames.com/photon-server/ ... /#cat-SDKs
When your have started a Photon Server with the LoadBalancing instance running and the default out of the box setup and made sure, that that server is reachable (opened the needed ports, etc.), then all you have to do to get clients, that are already successfully working with the cloud, to work fine with that server, is, changing the adress to connect to to the one of the masterserver. Yes, changing the ip/url of the master is really the only client-side change that you have to make and it will work fine.0 -
Kaiserludi wrote:storm33229 wrote:I'm not sure that PUN was meant to seamlessly connect to Photon Server... It might work if you're using the Lite/LiteLobby applications, but I am not sure. From what I can tell PUN is only mentioned in the Photon Cloud documentation.
Anyway, this may be helpful: http://doc.exitgames.com/photon-server/ ... /#cat-SDKs
When your have started a Photon Server with the LoadBalancing instance running and the default out of the box setup and made sure, that that server is reachable (opened the needed ports, etc.), then all you have to do to get clients, that are already successfully working with the cloud, to work fine with that server, is, changing the adress to connect to to the one of the masterserver. Yes, changing the ip/url of the master is really the only client-side change that you have to make and it will work fine.
Ah, that makes sense. Thanks for clearing that up0