3.0.27.1684 to 3.2.5.2031
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rokawar
✭✭
Hello everybody,
This morning i have setup the server sdk 3.2.5.2031 like my first setup on the 3.0.27.1684 for check if the CountOfPlayers work now on the Loadbalancing and i get one error when i start it:
3.2.5.2031:
So i have restart the 3.0.27.1684 and this one work:
If someone have the solution or can help me
Thank
This morning i have setup the server sdk 3.2.5.2031 like my first setup on the 3.0.27.1684 for check if the CountOfPlayers work now on the Loadbalancing and i get one error when i start it:
3.2.5.2031:
3080: 10:19:31.885 - Outbound ENet: MaxInboundMessageSize: 512000
3080: 10:19:31.885 - Outbound ENet: MaxOutboundMessageSize: 512000
3080: 10:19:31.891 - CService::OnException() - Exception: CCLRMetaHost::CreateMetaHost() - Not implemented
3080: 10:19:31.891 - Server shutting down...
So i have restart the 3.0.27.1684 and this one work:
2580: 10:45:22.371 - Outbound ENet: MaxInboundMessageSize: 512000
2580: 10:45:22.371 - Outbound ENet: MaxOutboundMessageSize: 512000
2580: 10:45:22.387 - About to load runtime: PhotonHostRuntime.PhotonDomainManager from PhotonHostRuntime, Culture=neutral, PublicKeyToken=02C301B61B060C4D
2580: 10:45:22.387 - CLRBaseDirectory set to "C:\Photon\Photon\Photon\ExitGames-Photon-Server-SDK_v3-0-37-3631 (1)\deploy"
2580: 10:45:22.387 - Optimising event broadcast for 20 or more peers
2580: 10:45:22.387 - About to load CLR - versions available:
2580: 10:45:22.387 - v2.0.50727
If someone have the solution or can help me
Thank
0
Comments
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Well the .Net framework 4.0 have fixed that.0
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but PhotonNetwork.countOfPlayers = 0 again so not fixed.
PhotonNetwork.countOfPlayersInRooms = 0 again so not fixed.
PhotonNetwork.countOfPlayersOnMaster = 0 again so not fixed.
only PhotonNetwork.countOfRooms work.0 -
Ouch... it is fixed, but we had a confusion here about the default settings - so the application stats need to be enabled explicitly in the Photon.LoadBalancing.dll.config:
In the "deploy" folder, go to the folders for Game1 and Game2 and add this to the Photon.LoadBalancing.GameServer.GameServerSettings:<setting name="AppStatsPublishInterval" serializeAs="String"> <value>1000</value> </setting>
And for the "Master" application, add this to the Photon.LoadBalancing.MasterServer.MasterServerSettings section:<setting name="AppStatsPublishInterval" serializeAs="String"> <value>5000</value> </setting>
We'll release a new Photon Server SDK 3.2 where the application stats are enabled per default - probably tomorrow. Sorry for the confusion and thanks for reporting!0 -
Work perfect.
Thank for the information.0