Server Exception with Simulated Ping >= 300

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David
edited February 2013 in Photon Server
Hi,

I'm getting the following server exception:

4252: 15:49:31.965 - 00000000091C9620: id = 5 disconnected due to exception
4252: 15:49:32.009 - CENetThreadPool::Process - Exception - CENetPeerBase::HandleIncomingCommands() - CENetPeerBase::HandleIncomingCommands()- Unexpected: id = 5 Command length: 20 is either zero, or more than available data: 12 : id = 5 Datagram: 00 05 00 01 00 01 9E BF 46 35 32 2A 01 FF 00 04 00 00 00 14 00 00 00 00 - ........F52*............ from: 127.0.0.1:58271 on: 127.0.0.1:5055

Interesting this is: this happens as soon as I enter a simulated ping >= 300. I have an in-game console command that allows me to change the network simulation settings of the client. Simulated Pings of 100 or 200 work fine, but the moment the ping reaches 300 I get the above server exception and my client is disconnected.

BTW: all this worked fine with a previous version of Photon. We used Photon-Unity3D_v3-0-1-2_SDK / ExitGames-Photon-Server-SDK_v3-0-19-2868-RC8 until recently and now upgraded to Photon-Unity3D_v3-0-1-14_SDK / ExitGames-Photon-Server-SDK_v3-0-37-3631.

David

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