General Tutorial?
Options
I did the tutorial for the marco polo example, but it isn't helping me make MY game multiplayer.
I now get the basic idea of whats going on, but I don't know how to apply some of the concepts to my game.
The tutorial deals with a third person controller.
Now if I was using this character and script, that would be fine.
But I'm trying to use the built in fps controller.
I can't use the same scripts, because they are not tailored to this controller.
For example, in this code snippet:
The FPS controller is made of a few components, not just one.
What should I do?
I now get the basic idea of whats going on, but I don't know how to apply some of the concepts to my game.
The tutorial deals with a third person controller.
Now if I was using this character and script, that would be fine.
But I'm trying to use the built in fps controller.
I can't use the same scripts, because they are not tailored to this controller.
For example, in this code snippet:
How would I use FPS controller components instead of the ThirdPersonController?void Awake()
{
ThirdPersonController myC = GetComponent<ThirdPersonController>();
myC.isControllable = photonView.isMine;
}
The FPS controller is made of a few components, not just one.
What should I do?
0
Comments
-
I think my problem is I know nothing about C#.
I'm used to Javascript, which is probably why this is hard to understand.0