The disappearance of the object at bad connection

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TaGo
TaGo
edited December 2012 in Photon Server
I use
[code2=csharp]PhotonNetwork.Instantiate (PrefName, Pref.position, Quaternion.identity, 0);[/code2]
to create an object network

Sometimes on IOS devices created object disappears (on PC works fine). Disappear immediately all clients. I understand through the problems with unstable connects as fires OnDisconnectedFromPhoton ().
Apparently lost connection just a few milliseconds, so-as other applications work fine. Average Ping 50-55. After the break - 300.
It would not be scared, if connection was lost for a longer time.

Can I do something about it (for example, placing an object in a scene frozen until the user is reconnected) or need to use RPC calls to create objects for each client and correspondingly checks the connection manually?

Thanks