[Marmalade] Getting started

edited December 2012 in Native
Hi,
I am a new user to Photon sdk, and want to integrate it into my Marmalade game. I've been used to of extensions written in java, so pardon me if I sound too rookie.

I've downloaded the marmalade extension of photon and trying to understand it via it's demos. There're some things which I couldn't understand. I am listing them out.

1. What is loadbalancing sdk?
2. There's a connect method in the demo. it connects to the local host. Do I need to have my own server for actual gameplay or photon can help me out there?
pLitePeer->connect(L"localhost:5055");
3. Also for testing purpose how can I connect two device using localhost?

Thanks for helping me out.

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