Problem with Player Controller management.
Hello! I have a problem with the PlayerController.cs script - for example, when I create a room and a second player connects to me, it turns out that I control them, and he controls me. How to fix such a problem? I searched the whole Internet, but I couldn't find anything.
Here is the code of the PlayerController script itself:
using UnityEngine;
using Photon.Pun;
public class PlayerSetup : MonoBehaviour
{
public PhotonView view;
public GameObject Camera;
public PlayerSetup scriptPlayerController;
private void Awake()
{
view = GetComponent<PhotonView>();
if (!view.IsMine)
{
Camera.SetActive(false);
scriptPlayerController.enabled = false;
}
}
}
I would be very grateful if you would help me. Sincerely, Dmitry.