When the game run on GameMode.Single, Localplayer is PlayerRef.None so !player.IsNone && player.IsValid failed.
!player.IsNone && player.IsValid
It is intented to be None player when GameMode is Single?
PlayerRef.IsValid was false because HostMode is default and GameMode.Single act like host mode.
I didn't think about that because i was working on shared mode...
I am also on the same track could you please tell me how can I go from single player to Shared Game Mode.
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