[MUST FIX] How to reduce GC Alloc in PhotonHandler.FixedUpdate()?

Options

Ideally, I would like to reduce GC Alloc to zero, or as close to zero as possible, right now it is horrendous. Would switching from RPCs to RaiseEvent allow us to fix this? Or is there some change we can make to the source code to alloc once and reuse? rather than realloc each PhotonHandler.FixedUpdate()?

This is a MUST FIX for us, or else we will have to cancel our Photon Subscription and move on to some other multiplayer API.


Thanks,

Josh

Blayze Games