Rejoining a room causes an error
I have some code that has been running for the last 3 years, that recently stopped working correctly.
Players can join rooms by calling PhotonNetwork.JoinRoom(RoomName);
When a player exits the room by calling PhotonNetwork.LeaveRoom();
The OnLeftRoom Callback is called that PhotonNetwork.Disconnect();
and sends them back to the main menu.
When this player decides to hop back into the same room they just left the following error comes up : Found inactive UserID '156.....9a9a', but not rejoining (JoinMode=0)
This is new behavior as in the past the player could jump back into the room ( as a "fresh" player). I have not updated Photon SDK locally in the last 3 years, could this be the issue ?
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