HostMigration
Hello!
I'm implementing the basics with Host/Client approach.
A question is pretty fundamental. The host may spawn N (N > 1) objects for each player. (A particular player will have InputAuthority to respective set of spawned objects).
During the host migration we have to:
A) AssignInputAuthority for multiple respawned objects (N objects for M players)
B) Remove respawned objects from previous host
Could you please provide any suggestions how to deal with these A and B cases?
Thanks a lot in advance.
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