edited April 11 in Fusion


I'm implementing the basics with Host/Client approach.

A question is pretty fundamental. The host may spawn N (N > 1) objects for each player. (A particular player will have InputAuthority to respective set of spawned objects).

During the host migration we have to:

A) AssignInputAuthority for multiple respawned objects (N objects for M players)

B) Remove respawned objects from previous host

Could you please provide any suggestions how to deal with these A and B cases?

Thanks a lot in advance.