Error building for Android on Unity 2020.3.45f1 with Voice 2.51

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I can't build for Android on Unity 2020.3.45f1 with Voice 2.51:

Exception: IL2CPP error for method 'System.Void POpusCodec.OpusDecoderAsync`1::DataCallbackStatic(System.IntPtr,System.IntPtr,System.Int32,System.Boolean)' in /Users/simonedis/Documents/Unity5Projects/sharks/Assets/Photon/PhotonVoice/PhotonVoiceApi/Core/POpusCodec/OpusDecoder.cs:154

System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.

  at Mono.Collections.Generic.Collection`1.get_Item(Int32 index)

  at Unity.Cecil.Awesome.TypeResolver.Resolve(TypeReference typeReference, Boolean resolveGenericParameters) in /Users/bokken/build/output/unity/il2cpp/Unity.Cecil.Awesome/TypeResolver.cs:line 164

  at Unity.Cecil.Awesome.TypeResolver.Resolve(TypeReference typeReference, Boolean resolveGenericParameters) in /Users/bokken/build/output/unity/il2cpp/Unity.Cecil.Awesome/TypeResolver.cs:line 211

  at Unity.IL2CPP.Marshaling.BodyWriters.NativeToManaged.ReversePInvokeMethodBodyWriter.GetInteropMethod(MethodReference method) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/Marshaling/BodyWriters/NativeToManaged/ReversePInvokeMethodBodyWriter.cs:line 156

  at Unity.IL2CPP.Marshaling.BodyWriters.NativeToManaged.ReversePInvokeMethodBodyWriter.Create(MinimalContext context, MethodReference managedMethod) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/Marshaling/BodyWriters/NativeToManaged/ReversePInvokeMethodBodyWriter.cs:line 37

  at Unity.IL2CPP.MethodWriter.WriteReversePInvokeMethodDefinition(IGeneratedMethodCodeWriter writer, MethodReference method) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/MethodWriter.cs:line 779

  at Unity.IL2CPP.SourceWriter.WriteMarshalingDefinitions(SourceWritingContext context, IGeneratedMethodCodeWriter writer, TypeReference type) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/SourceWriter.cs:line 150

  at Unity.IL2CPP.SourceWriters.SourceWriterBase`1.WriteItem(StreamWorkItemData`2 data) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/SourceWriters/SourceWriterBase.cs:line 86

  at Unity.IL2CPP.Contexts.Scheduling.Streams.FileLevelParallelStreamManager`2.WorkerWriteItemsToFile(WorkItemData`2 data) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/Contexts.Scheduling.Streams/FileLevelParallelStreamManager.cs:line 32

  at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler`1.WorkerLoop(Object data) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP/Contexts.Scheduling/PhaseWorkScheduler.cs:line 317

UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildUtils.cs:129)

UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildUtils.cs:65)

UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:818)

UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:785)

UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:604)

UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:269)

UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <22b0bbbaead14b9cb1b4d2a9a9cd4275>:0)

UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <22b0bbbaead14b9cb1b4d2a9a9cd4275>:0)

UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <22b0bbbaead14b9cb1b4d2a9a9cd4275>:0)

UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <22b0bbbaead14b9cb1b4d2a9a9cd4275>:0)

UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:337)

UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs:123)

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