Does Photon Voice work in Playstation 5?

Robinc
Robinc
edited February 2023 in Photon Voice

Hello,

We are developing a game for Steam (PC) and PS5 system where players are able to talk to each others.

When we try on PC build, the Photon Voice works fine. However, when we try on PS5 system, it does not. From the log messages, it seems like theres problem getting the mic, I am not sure if thats causing the Photon Voice does not work.

We are using Unity Engine for the game development.

Any tips or insight would be very much appreciated.

Comments

  • Hi,

    What's in your log? Any errors?

  • PhaserJP
    PhaserJP
    edited February 2023

    We're in the same boat. Photon Voice works for all other platforms except PlayStation 5 and there are no errors in our logs.


    UPDATE

    This appears to be the issue (Seeing this log in build. NOTE: Needed to manually set VoiceConnection.Logger & VoiceComponent.Logger to Log.ALL as it defaults to Log.NONE in builds)


    00:16:55 [AudioInClient] _audioInOpen(), pid=0x6b

    00:16:55 id:0 port:0x30000007 type:0

    00:16:55 [PhotonVoiceNetwork singleton.PhotonVoiceNetwork] 2023-02-17T00:59:55:[PV] OpusCodec.Encoder: System.DllNotFoundException: Unable to load DLL 'opus_egpv'. Tried the load the following dynamic libraries: Unable to load dynamic

    00:16:55 library '/app0/Media/Plugins/opus_egpv.prx' because of 'Failed to open the requested dynamic library (0x06000000) (SCEError:0x80020002)

  • Hi @Robinc, hi @PhaserJP.

    You are not permitted by Sony to ask PS5-development specific questions over public channels like this forum and neither are we permitted to answer them over public channels.

    Equivalent restrictions exist for all console platforms.

    For this reason please verify your PS5 developer status to us (see https://doc.photonengine.com/pun/current/consoles/overview for instructions on how to do that) and afterwards write us an email (see https://doc.photonengine.com/pun/current/consoles/overview) for any console-specific questions.

This discussion has been closed.