Late room joining
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How would I make it so when a player joins the room the other players are loaded in. On the masterclient this works, but the other client who connects when the room is already created will only see thierselfs?
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Best Answer
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If you use PhotonNetwork.Instantiate to create objects per player, joining clients will see those.
If they don't, check the console log. Maybe there are errors.
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Answers
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If you use PhotonNetwork.Instantiate to create objects per player, joining clients will see those.
If they don't, check the console log. Maybe there are errors.
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