Operation RaiseEvent (253) not called because client is not connected or not ready yet, client state

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Hello, I have this error after trying to exit the game. (Photon Quantum)

Operation RaiseEvent (253) not called because client is not connected or not ready yet, client state: Disconnected

UnityEngine.Debug:LogError (object)

Photon.Realtime.LoadBalancingClient:DebugReturn (ExitGames.Client.Photon.DebugLevel,string) (at Local/com.gameworkstore.photonquantumsdk/PhotonRealtime/Code/LoadBalancingClient.cs:2564)

Photon.Realtime.LoadBalancingClient:CheckIfOpCanBeSent (byte,Photon.Realtime.ServerConnection,string) (at Local/com.gameworkstore.photonquantumsdk/PhotonRealtime/Code/LoadBalancingClient.cs:2493)

Photon.Realtime.LoadBalancingClient:OpRaiseEvent (byte,object,Photon.Realtime.RaiseEventOptions,ExitGames.Client.Photon.SendOptions) (at Local/com.gameworkstore.photonquantumsdk/PhotonRealtime/Code/LoadBalancingClient.cs:2171)

Quantum.Core.QuantumNetworkCommunicator:RaiseEvent (byte,byte[],int,bool,int[]) (at Local/com.gameworkstore.photonquantumsdk/Quantum/Scripts/QuantumNetworkCommunicator.cs:75)

Photon.Deterministic.DeterministicNetwork:SendLocalInputs () (at C:/Quantum_2.1.1/PhotonDeterministic/Simulator/DeterministicNetwork.cs:173)

Photon.Deterministic.DeterministicSession:UpdateSimulationInner () (at C:/Quantum_2.1.1/PhotonDeterministic/Simulator/DeterministicSession.cs:795)

Photon.Deterministic.DeterministicSession:UpdateSimulation (System.Nullable`1<double>) (at C:/Quantum_2.1.1/PhotonDeterministic/Simulator/DeterministicSession.cs:697)

Photon.Deterministic.DeterministicSession:Update (System.Nullable`1<double>) (at C:/Quantum_2.1.1/PhotonDeterministic/Simulator/DeterministicSession.cs:518)

QuantumRunner:Update () (at Local/com.gameworkstore.photonquantumsdk/Quantum/Scripts/QuantumRunner.cs:141)