WebGl, netcode for game object and photon realtime transport


Hi, I'm using Unity 2021.3.15f1 with Netcode for game objects and photon realtime transport. I've set up my project, assigned photon app id and fixed region ("eu"). While using two instances of unity editor I can host and join without any problems but in build version I cannot join created room. Hosting a room seems to work, all objects spawned, but I cannot join it from other build version or unity editor. Any help is greatly appreciated


  • Tobias


    I have no idea yet, what is likely wrong. AppVersion maybe?

    Increase the logging for transport and check the logs. We need more info, somehow.

    This may also help: Matchmaking Checklist.