GetPlayerObject always seems to return null
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I would like to make an NPC follow a random player.
However, when I try to use this, it always returns null. I can see some use cases of this function for the local player. Does this only work on the local player?
Here is my example code
List<PlayerRef> list = new List<PlayerRef>(); foreach (PlayerRef r in Runner.ActivePlayers) list.Add(r); PlayerTarget = list[Random.Range(0, list.Count)]; NetworkObject player = Runner.GetPlayerObject(PlayerTarget); //player is always null here
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Answers
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Hello !
Have you set it up before with Runner.SetPlayerObject() ? 😁
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I believe it's been set automatically by the Fusion KCC sample beforehand, as I can see all of the players listed underneath Runner.ActivePlayers.
I am running this within a RPC function though, as I want a navmesh agent to move towards a player. Would this be the correct approach?
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