RoomObject vs RPC
Hey,
I built a lobby and assigned custom room properties that describe the role of each player in the room (i.e. tank, dps, heal)
When a player enters a room I want to instantiate a panel for each role (could be multiple from the same role). If I instantiate a room object it spawn outside the UI hierarchy.
Is there a way to spawn a room object under a specific transform on each client? Should I use RPC instead?
Thank you!
Answers
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There will be some way to do what you need but we don't provide one out of the box. Sorry, I can't really help with this specific question (it is game specific, not really a PUN question).
Don't use RPCs for game state.
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That helps also.
I ended up instantiating a panel as a RoomObject and sending it's photon view id by RPC, so the other client could locate a place it in their UI hierarchy.
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