Fusion Projectiles KCC settings are reseting.
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I'm changing the radius of the collider in the KCC settings script, but when i run the game, it resets to it's default. I've looked through all the KCC scripts, and also found DepenetrationChecker.cs, which also had those settings in. I changed them, but still nothing. Has anyone else encountered this problem and found how to solve it?
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Best Answer
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nvm it was a dumb error, found it
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Answers
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nvm it was a dumb error, found it
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