Delay in re-syncing after almost timeout

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monoflauta
edited December 2022 in Fusion

Hello!

We are currently experiencing an issue that is probably linked to a wrong configuration on our side. We need to have the timeout for disconnection around 60 seconds which we achieved by going to the network settings and setting it there.

But! Now if a user "disconnects" for almost 60 seconds and then reconnects, the positions of the player are synced through the 60 seconds. This means that maybe the user does an action with the RPC and it works perfectly but the transforms that should be synced are still somewhere else.

Hope I explained myself, please let me know if I need to clarify it better and thank you in advance!