PhotonNetwork.LoadLevel()?

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In Unity Editor the PhotonNetwork.LoadLevel() working fine, but in the mobile(android) Devices it is not working?Why?

Answers

  • Tobias
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    Check the logs on the device? There should be some kind of error or warning.

    Maybe the scene is not in the build index.

    I think I replied to such a question before these days. Let me know if and where you crossposted.