PhotonNetwork.LoadLevel()?
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In Unity Editor the PhotonNetwork.LoadLevel() working fine, but in the mobile(android) Devices it is not working?Why?
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Answers
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Check the logs on the device? There should be some kind of error or warning.
Maybe the scene is not in the build index.
I think I replied to such a question before these days. Let me know if and where you crossposted.
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