Fusion - Debug Log called twice by player2

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julian_zheng
edited October 2022 in Fusion

I have a player spawner script :

and the player(NetworkObject) has only one script :

so i tried to spawn 2 players, lets say player1 and player2 :

player1's console (host) :

player2's console :

is this normal ? or is there any solution to solve this problem, so that both have the same outcome?

Best Answer

  • Luke_Sta
    Luke_Sta admin
    Answer ✓
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    Yes this is normal because Fusion rolls back and resimulates FixedUpdateNetwork as part of the client side prediction loop it runs on each client.

Answers

  • Luke_Sta
    Luke_Sta admin
    Answer ✓
    Options

    Yes this is normal because Fusion rolls back and resimulates FixedUpdateNetwork as part of the client side prediction loop it runs on each client.